Monthly Archives: November 2013

IPMM 72: Story Time #3 – The One Piece Campaign (Part 1)

“I had plastic surgery.  And got hit by a bus.”

The strippers return to the chocolate fountain for another episode of Story Time with Blake and Highcove!

In this episode, our guest hosts talk about their campaign based on the One Piece anime/manga franchise. They talk about why D&D 4E is such a good system for simulating the shōnen genre and how to “re-skin” classes and powers for added effect.  Then they recap the comic highlights of the campaign itself.

We’ve broken this episode up into two pieces because irony.

Part two will be released next week.  We’ll probably also be doing a practicum on re-skinning at some point.

Blake Mutschler is the owner of Fun N Games, the friendly local game store in Blacksburg, VA (facebookwebsite).

Matthew Highcove writes regularly on DMing with Charisma, his outstanding GM advice blog.

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IPMM 71: LongCon, Faith and Religion in Games

“Quick – poop and flee!”

Dave talks about going to the inaugural Chicago LongCon and playing in Jen‘s great three-session Monsterhearts game.  Then the cast discusses religion, faith, and inscrutable power in general in games.  Is faith something that can be explored in games?  How can you bring a sense of the mysterious/numinous into your game?

Links:

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IPMM 70: AW New Sodom Episode 7

“Oceans Five”

Mr. Silver and the other PCs hatch a plot to stick it to Omie Wise and deal with the Locales.  And because no plan survives contact with the enemy, things immediately go wahoonie-shaped.  Also: we meet the Silver Goldmine’s chef, Grace changes playbooks (inviting serious trouble), Susan finally gets to use his big gun, Man works to make Lamprey feel “comfortable”, and Lively demonstrates how convincing he can be.

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IPMM 69: The Social Justice Episode

“… but that implies your average male gamer thinks of women as people.”

This episode is mostly bitching.  Forgive us.

Stuff you might want links to:

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IPMM 68: Interlude – Mythender, Part 2 (of 2)

“Pyrrhic Victory”

We conclude our actual play of Ryan Macklin’s epic god-slaying  RPG, Mythender.

Thor does not pull punches, and he doesn’t go down easy, but he does go down.

All that is left of Thor and the Einherjar.

All that is left of Thor and the Einherjar.

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IPMM 67: Interlude – Mythender, Part 1 (of 2)

“Fuck yeah!”

This is the first of a two-part actual play of Ryan Macklin’s ultra-fucking-metal game about slaying gods, Mythender.

If you’re considering playing Mythender, know this: you will need a lot of dice.  This is what we started with and we needed to find more about halfway through:

Four piles of dice (over 100 total) and two piles of counters.

Warhammer 40K fans will be at home with both the tone and tactile experience of this game.

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