Category Archives: Actual Play

IPMM 73: AW New Sodom, Episode 8

“Kiddie Pool”

In this installment of our continuing Apocalypse World saga, Marrow tries to get Susan to come out of his shell, Lively gets inside of Man’s head and makes some… alterations, Man subsequently freaks Grace out, more dinner plans are laid, there is news of an impending arrival at the Goldmine, and the Wolves finally come en force for Grace.

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IPMM 70: AW New Sodom Episode 7

“Oceans Five”

Mr. Silver and the other PCs hatch a plot to stick it to Omie Wise and deal with the Locales.  And because no plan survives contact with the enemy, things immediately go wahoonie-shaped.  Also: we meet the Silver Goldmine’s chef, Grace changes playbooks (inviting serious trouble), Susan finally gets to use his big gun, Man works to make Lamprey feel “comfortable”, and Lively demonstrates how convincing he can be.

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IPMM 68: Interlude – Mythender, Part 2 (of 2)

“Pyrrhic Victory”

We conclude our actual play of Ryan Macklin’s epic god-slaying  RPG, Mythender.

Thor does not pull punches, and he doesn’t go down easy, but he does go down.

All that is left of Thor and the Einherjar.

All that is left of Thor and the Einherjar.

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IPMM 67: Interlude – Mythender, Part 1 (of 2)

“Fuck yeah!”

This is the first of a two-part actual play of Ryan Macklin’s ultra-fucking-metal game about slaying gods, Mythender.

If you’re considering playing Mythender, know this: you will need a lot of dice.  This is what we started with and we needed to find more about halfway through:

Four piles of dice (over 100 total) and two piles of counters.

Warhammer 40K fans will be at home with both the tone and tactile experience of this game.

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IPMM 65: AW New Sodom Episode 6

“Lively to the Rescue!”

In this episode, we have unlikely heroes, likely villains, and a lot of tense action.  Some of Silver’s debts come due, Man starts his recovery, Susan learns how bodies are disposed of at the Gold Mine (and also that his systems don’t always agree with brainers).  Several plots are hatched, and many wheels begin to turn.

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IPMM 63: AW New Sodom, Episode 5

“Mother”

In this episode,  Grace gets in even deeper trouble, Lively makes a deal with Omie Wise, Mr. Silver worries about the Locales, and Man and Susan have their budding bromance challenged by Man’s mother.

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IPMM 62: Interlude – Durance

“The Legend of Anders Gunmith”

We play the (relatively) new indie RPG from Jason Morningstar, Durance.

Durance is a game about people surviving on a prison planet, roughly modeled after historical British penal colonies like Port Jackson, Australia.

Sit back and listen to the story of a grand and terrible social experiment, destined for failure!

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IPMM 60: AW New Sodom, Episode 4

“Mr. Silver’s Bad Night”

First and most importantly, we have fan art!  (Thanks to TheBoyd for that!)

In this episode we get a flashback to Lively, Hugo, and Grace’s morning together before she left for Lamprey’s, Mr. Silver makes a deal with Lively, Grace has her first meeting with Lamprey since her imprisonment, Susan deals with the Twygers, Man convinces Mr. Silver to let him wrestle (for show, of course), evidently, someone gives Mr. Silver a motive, and – as it turns out – Man is very, very bad at staged combat.

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IPMM 58: AW New Sodom, Episode 3

“Grace’s Bad Day”

Trigger Warning: this episode contains descriptions of a woman becoming trapped in a dangerous, abusive situation that some listeners may find disturbing.

In this episode, Mr. Silver gets a visit from the Locales, Man and Susan have bro time, Grace finds out what her deal with Omie Wise actually entails, and Susan starts his recon mission for the dolphin command.

This was a short episode because of a family emergency.  Don’t worry – everything turned out ok!

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Bonus Episode: Short Order Heroes

This is our demo/AP of Calico Games’ Short Order Heroes, a deck-based role-playing game that can also be used as an NPC generator for other games.  We’re releasing it out of order as a bonus episode because we want it to coincide with the game’s pre-order period.

We talk about the challenge of creating lots of compelling NPCs as a GM, and then we play about an hour of the game (to a satisfying story conclusion).  Our general consensus was that this is a reasonably fun nano-game attached to an excellent tool for GMs.

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