Category Archives: Actual Play

IPMM 22: Vesna Thaw, Part 1

“In a hole. Full of radiation. With no sunlight. And no food. Also sewage.”

This is Part 1 of NDP Design’s “microgame”, Vesna Thaw. It’s a fun little game (and I emphasize “little” – the rules fit on about eight pages) that has each player piloting a giant robot in post-nuclear-holocaust Soviet Russia.

The most fun part of this game was collaboratively drawing the robots:

Claw Robot

Duncan’s Claw Robot from Vesna Thaw

Parasol Robot

Will’s Parasol Robot from Vesna Thaw

Racecar Robot

Dave’s Racecar Robot from Vesna Thaw

Bat Robot

Yanni’s Bat Robot from Vesna Thaw

After that, play was fun but long. We’ve broken the audio into two episodes, each about an hour and a half long.

IPMM-22-Vesna-Thaw-Part-1

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IPMM 20: Apocalypse World Season 2 Finale

“… and I feel fine”

This is it – the finale of the second and final season of Apocalypse World: Sunktown.

Two battles rage, one on the ground and one deep in the Malestrom. Betrayal lurks around every corner. Eliza can save everything – if the other PCs can hold off the Mountain King’s army for long enough. Can she succeed?

Can the PCs survive and save everyone they care about?

Tune in and see!

IPMM-20-Apocalypse-World-Season-2-Finale

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IPMM 19: Apocalypse World Season 2 Episode 6

“Mum Tum”

This is Part 1 of the two-part Season 2 finale.

Ricarra summons all of Tum Tum and settles things for good in Skull Head. Siddiq goes after Rice.

The plot thickens in Sunktown — can Eliza save the world before the Mountain King ruins everything?

IPMM-19-Apocalypse-World-Season-2-Episode-6

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IPMM 18: Apocalypse World Season 2 Episode 5

“Never Trust the French”

Shazza decides to add Twice to his collection. Big Fucker deals with the fallout of Three’s mistake. Boo saves Mox’s little brother. Eliza figures out how to save the world (maybe). Everyone plays politics.

Much is foreshadowed.

IPMM-18-Apocalypse-World-Season-2-Episode-5

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IPMM 16: Interlude – The Extraordinary Adventures of Baron Munchausen

“Tell us about the time you cross-bred peacocks and elephants…”

In this episode, we take a break from Apocalypse World to play The Extraordinary Adventures of Baron Munchausen, a spectacular story game that predates most story games – even if you don’t believe it’s as old as it claims to be.

The game involves telling tall tales, drinking, and the occasional duel.

It’s delightfully silly.  Enjoy!

IPMM-16-Interlude-The-Extraordinary-Adventures-of-Baron-Munchausen

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IPMM 15: Apocalypse World Season 2 Episode 4

“On fire and covered in brains”

In which we watch Found’s funeral and discover that just because a PC is dead doesn’t mean he can’t still fuck with everyone.  (Fortunately, that means Big Fucker still gets his pitbull bonus.)

Rules note: in the later episodes of Season 2, we misinterpret the wealth move. We treat it like fortunes in the sense that the player earns the barter on a hit. After the fact, we discovered that it actually only provides wealth for the duration of the session in which you hit. It doesn’t really affect the story, but it’s worth noting that we did screw that up.

IPMM-15-Apocalypse-World-Season-2-Episode-4

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IPMM 14: Apocalypse World Season 2 Episode 3

“A Death in the Family”

Boo shows us her dark side. Found’s plan finally comes to fruition (or not). Big Fucker makes a difficult choice.

Sunktown will never be the same.

IPMM-14-Apocalypse-World-Season-2-Episode-3

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IPMM 11: Apocalypse World Season 2 Episode 2

“There’s at least two of him.”

Found has some terrible ideas. Creepy NPC is creepy. Lots of planning and plotting.

In other words, just a typical day in Apocalypse World.

IPMM-11-Apocalypse-World-Season-2-Episode-2

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IPMM 09: Apocalypse World Season 2 Episode 1

“What the hell happened to you?”

We return to Sunktown three years later for the conclusion of our two-part Apocalypse World campaign.

A lot has changed.  A lot has not.

This session is quite long because we do “love letters”, get to know the new characters, and catch up on what’s happening in the old characters’ lives before the actual play starts.  This one is a little slow because we’re feeling out the characters and the new environment, but over the course of Season 2 we make huge improvements in play speed and scene framing (we learned a lot playing this campaign).

Dave is the MC. Here’s the cast:

  • Caitlin as Big Fucker, the Faceless and Boo, the Angel
  • Will as Found, the Hocus
  • Yanni as Eliza, the Savvyhead and Twice, the Operator
  • Duncan as Absinthe, the Battlebabe and Ricarra, the Hardholder

IPMM 09: Apocalypse World Season 2 Episode 1

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IPMM 07: On Mighty Thews

“What exactly is an anti-eunuch?”

We take a break from Apocalypse World to play On Mighty Thews, a rules-light indie RPG which evokes the feel of old-fashioned Sword and Sorcery stories like Robert E. Howard’s Conan the Barbarian.

We… took it in a bit of a different direction.

On Mighty Thews’ primary mechanic (which Dave explains in the podcast) allows for players to insert facts into the narration when they roll well.  So we got cursed amulets, compliments used as currency, hobos, ninja turtles, eunuchs, and anti-eunuchs in what turned out to be a ridiculous – and hilarious – fantasy romp.

Enjoy!

IPMM 07 – Interlude – On Mighty Thews

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