“My favorite thing about the early inquisition days…”
This episode defies description. We are deeply sorry-not-sorry.
“My favorite thing about the early inquisition days…”
This episode defies description. We are deeply sorry-not-sorry.
Filed under Discussion, Podcast
“Sudden catastrophic character development”
In which we talk about really hard video games and why we like (or don’t like) them. We also discuss why some games are harder than others and why that’s sometimes a valid design decision.
In this episode:
Filed under Discussion, Podcast
“They’re baaaack!”
Dana, Elle, and Blake chat before recording our new feature!
Also:
Filed under Discussion, Podcast
“Nintendo Power was totally objective!”
In which an exasperated once (and possibly future) game developer goes on a rant about the recent and ongoing catastrophe for women in gaming in particular and tech in general.
Then we decide what Harry Potter houses we’d be in and talk about the awesome new-ish Disney XD cartoon, Gravity Falls.
(Among other things.)
This was literally recorded yesterday (because timely!) so it doesn’t fit into the Souls of Steel AP continuity.
Filed under Discussion, Podcast
“This has been ‘Prostate Talk’ with I Podcast Magic Missile.”
In this episode, we talk about social contracts – implied and explicit – in gaming. How do you know what the social contract is? What happens when a player ignores it? What can you do? How you you not be that person?
Filed under Discussion, Podcast
“Neither of these are left hands!”
In this episode, we discuss:
We then pick apart the new Godzilla movie, in case you didn’t see it in theaters (and good on you if you did not).
Finally, we cover more on the new Warhammer 40K 7th Edition rules.
Filed under Discussion, Podcast
Dana talks about Origins 2014, we all discuss upcoming innovations in “traditional” gaming (i.e. D&D5), plus some announcements on where to hear us on other podcasts.
Filed under Discussion, Podcast
“My wife split into two people (one of which is very small).”
IPMM welcomes the newest member of our family – congrats to Duncan and Wendy on the birth of their first child!
In this episode:
Filed under Discussion, Podcast
Announcements:
Filed under Discussion, Podcast
“Sometimes you have to drown the baby.”
In this episode we talk about game design and playtesting.
A number of us are currently working on games, either for wide release or for campaigns that are going to run at the FLGS.
We talk about what we’ve learned and what strategies we use. We also talk about the best way to take criticism (it’s not always easy) and how to make your criticism helpful and constructive.
Filed under Discussion, Podcast