In this episode we talk about game design and playtesting.
A number of us are currently working on games, either for wide release or for campaigns that are going to run at the FLGS.
We talk about what we’ve learned and what strategies we use. We also talk about the best way to take criticism (it’s not always easy) and how to make your criticism helpful and constructive.
In this potpurri episode, we talk about computer games, and special guest James tells us about the SyFy original movie Decoys, the greatest movie of all time.*
* for very specific definitions of “greatest movie of all time”
Also, an important announcement:
The producer formerly known as Dave is transgender and is now about three months into the process of a gender transition. You may have already seen her (online) as Dana; she expects to go full-time IRL sometime in the latter half of this year. Be prepared for some changes over the course of the summer and fall, but be assured that (other than an occasional delay caused by a necessary medical procedure) this should have very little impact on the podcast.
If you’re not familiar with transgender issues, we recommend the following resources from GLAAD:
In this episode we indulge our love for the creepy and supernatural in a review of Secure, Contain, Protect (SCP), one of the greatest group-curated creepypasta sites on the web. We talk about how SCP can teach us things about writing good horror – or running good horror games, as well as mining SCP directly for ideas. Other stuff covered:
Reaping Day here! The banquet is prepared! The people are excited for the town celebration! The only ingredients remaining are murder and mayhem, which the PCs are more than willing to add.
In which we playtest our new game, Souls of Steel (by Dave and Elle)!
Souls of Steel is a Powered-by-the-Apocalypse game that emulates ensemble-cast ace pilot military dramas like Battlestar Galactica, Top Gun, Tengen Toppa Gurren Lagann, the various Gundam series, etc. and computer games like Wing Commander. The design goal is to develop entertaining social drama, punctuated by intense action sequences, against the backdrop of a larger war.
Here we’re testing an incomplete beta of the game. Some elements are missing and some need to be refined, but this is the third playtest and we’re fairly happy with the overall structure and gameplay.
This is the last episode in which our guest hosts talk about their experiences running Delve Night, a weekly pickup D&D game they hosted at the local game story that went from an officially sanctioned Wizards event to something of their own creation.