Category Archives: Podcast

IPMM 85: Ladies’ Night!

“Keep adding or removing terms until your answer is right.”

In this episode, we talk about “Ladies’ Night” at the local game store, a brilliant way to bring women and girls into the hobby.

Trigger warning: we talk about horrific bodily injuries starting around 33:45 to around 40:45

Other topics covered:

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IPMM 84: AW New Sodom, FINALE!

“…and I feel fine.”

This is it, folks. The episode where all the loose ends get tied up, all the mysteries are solved, and everyone lives happily ever after.

*snrk*

Seriously, though, this is Apocalypse World.  Everything’s gonna go to bloody hell in a handbasket.  What did you expect, anyway?

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IPMM 83: Bonus Episode – Nick Cage, Impostor Syndrome

“Do you even knit, bro?”

This is another potpurri episode.  Our mic cable was busted so we recorded on my laptop; the sound quality is not great but we promise you’ll still be entertained!

Stuff we cover:

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IPMM 82: Story Time – Delve Night, Part 1

Code word: #pizzanewspaperswerve

Blake and Highcove are back with stories from Delve Night, their series of open, one-shot encounters at the game store inspired by a similar (but short-lived) program by Wizards of the Coast.  The hosts talk about how their version of Delve Night started and what they learned about cooperative GMing and encounter design.

We’ve also added a new feature to Story Time. Each episode, the hosts will introduce a new hashtag they’ve invented. Use it in your Twitter, G+, and Facebook posts, and we’ll see if it catches on!

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IPMM 81: Interlude – Danger Patrol!

“That’s 10% more pole!”

We break from our usual programming to bring you the deliciously retro and over-the-top antics of the not-officially-finished RPG, Danger Patrol, by John Harper.

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IPMM 80: Let’s Talk About Sex

“Dragon Age II: The Musical”

In this episode we cover a broad gamut of stuff, including a bunch of games and some really neat toys.

Then we talk about sex in video games, which inevitably becomes a discussion of Bioware games, because Bioware.

Obligatory list of topics:

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IPMM 77: Pokémon

“Bearquake!”

Because again, we can’t seem to stay in order, here’s Episode 77.

In this installment, Duncan, our resident Pokémon expert (Poké-expert?) talks about Pokémon X and Y.

Then, Yanni talks board games, Caitlin tells us about her adventures in transhumanism, and we cover a few recent comic book and movie releases (and talk about some of the problems with modern 3D movies).

Also, there are a surprising number of really great quotes.

We also discuss:

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IPMM 79: AW New Sodom Episode 10

“Truth, Justice, and the Post-Apocalyptic Way”

As the first season of New Sodom starts to wrap up, we introduce a new character to kick off the finale:

  • Elle as Truth, Hocus and Wolf of the Maelstrom

In this episode, Truth infiltrates the city, Grace infiltrates the Twygers, Susan plans to infiltrate Omie Wise’s tower, and Lively infiltrates a bear (trust us).  Meanwhile, Mr. Silver plots and Man goes on an adventures.

We’re working on bringing this season home in the next episode or two, so stay tuned!

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IPMM 78: Established Campaign Settings

“In the dark grimness of the grim-dark, there is only grim darkness.”

In this episode we talk about playing in existing worlds, including settings created specifically for games (e.g. Forgotten Realms, Warhammer 40K) and those from licensed IP (e.g. Firefly, Star Wars Expanded Universe).

Stuff in this episode:

  • Warhammer 40K fluff is epic.
  • How is Forgotten Realms like a neutron star?
  • How do different creative agendas interact/conflict with established settings?
  • How do you play in an established universe without running afoul of “fluff lawyers”?
  • Where should you set your campaign within an established setting?

Other relevant links:

(Yes, we realize we’re out of order again. “IPMM 77: Pokemon” will probably be posted after our next AP.)

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IPMM 76: AW New Sodom, Episode 9

“Pelvis”

Susan and Marrow plan an assault on Omie Wise’s complex. Grace is almost captured.  Marrow puts on a show, and Mr. Silver makes him an offer he can’t refuse.  Man and Autumn have their first interaction (it doesn’t go well for her).  Lively feeds the bears.

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