Tag Archives: D&D

IPMM 69: The Social Justice Episode

“… but that implies your average male gamer thinks of women as people.”

This episode is mostly bitching.  Forgive us.

Stuff you might want links to:

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IPMM 64: The Evolution of the Role-Playing Gamer

“All Drums Go to Hell”

We discuss how gamers grow and change over time, including what motivates them.  We cover our own experiences, and how coming from traditional versus indie role-playing games changes the course of players’ evolution (but often not where they end up, given enough time).

Other topics mentioned include:

Note: regardless of how it may sound we did not record this episode in a submarine.  Sorry for the over-compression.

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IPMM 54: Death and Stupid

“Note to self: revise life goals”

We bring Blake back in for a discussion of character death in (more traditional) role-playing games.  What does it add?  What design considerations have to be given?  What GM/player considerations have to be given?

We also talk about playing characters who are much dumber (or smarter) than you.

Topics covered include:

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IPMM 52: Story Time with Blake and Highcove #2

“Dem Bones”

In this episode of Story Time, our guest hosts discuss the worst campaigns they’ve ever played in.  Hilarity, as always, ensues.

Blake Mutschler is the owner of Fun N Games, the friendly local game store in Blacksburg, VA (facebookwebsite).

Matthew Highcove writes regularly on DMing with Charisma, his outstanding GM advice blog.

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IPMM 51 – Bonus Episode: Skill and Magic Systems

“Submachine Gun: The Submachine-Gunning”

As Dave and Yanni prepare to go off to Indy for GenCon, we’re tossing out a relatively short round-table with three of our hosts.  In this episode, we talk about D&D Next, then about skill and magic systems in role-playing games in general.  We come to the following conclusions:

  • We like skill systems that let heroic characters do stuff
  • We like magic systems that are open-ended, not ones that make you pick from pre-generated lists of spells

Also, at one point, Dave refers to “Old School Revolution” – it’s actually “Old School Renaissance” [Sorry. –Ed].

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IPMM 44: Story Time with Blake and Highcove #1

“Hurling lightning from the sky like a vengeful deity.”

In this brand new feature from I Podcast Magic Missile, guest hosts Blake and Highcove tell hilarious stories from their gaming past!

Blake Mutschler is the owner of Fun N Games, the friendly local game store in Blacksburg, VA (facebookwebsite).

Matthew Highcove writes regularly on DMing with Charisma, his outstanding GM advice blog.

Today’s episode covers how the dynamic duo first met, as well as: PvP in D&D, John Travolta, furniture construction, and Dead Rising. We promise it’ll all make sense once you listen!

IPMM-44-Story-Time-1

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IPMM 21: Fear and Loathing in GM Land

“Pokemon is clearly the aftermath of a global, apocalyptic war.”

In this episode, Dave, Yanni, and Duncan talk about how to evoke fear (and other emotions) in games and the challenge of transitioning between the GM and player roles.

Stuff we mention:

IPMM-21-Fear-and-Loathing-in-GM-Land

 

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IPMM 12: The Grind

“It turns out bludgeoning weapons also draw blood.”

This is another potpourri discussion.  We start with hacking the 4th Edition D&D item system (which is definitely in need of hacking). We discuss how weapon proficiencies in D&D have evolved over time (and where the odd AD&D proficiencies came from). Then we talk about how to make story and encounters more interesting in D&D and other combat-heavy traditional games – or not. That kicks off talk about grind in games.

Stuff we reference:

IPMM-12-The-Grind

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