Tag Archives: Game Design

Dana on The Jank Cast!

Dana was recently on The Jank Cast, talking about game design and her recent selection as a Game Chef finalist.

Here’s a link to the Jank Cast episode.

Here’s a link to the Game Chef entry, The Three and the Wheel.

Leave a Comment

Filed under Uncategorized

IPMM 101: Game Design and Playtesting

“Sometimes you have to drown the baby.”

In this episode we talk about game design and playtesting.

A number of us are currently working on games, either for wide release or for campaigns that are going to run at the FLGS.

We talk about what we’ve learned and what strategies we use.  We also talk about the best way to take criticism (it’s not always easy) and how to make your criticism helpful and constructive.

download mp3

5 Comments

Filed under Discussion, Podcast

IPMM 28: Innovations in Modern Gaming

“…but not as overused as the gambler’s phallus.”

In this episode, Yanni talks about introducing “traditional” gamers to Apocalypse World, and we analyze some of the innovations that set modern games apart from their older cousins.  Here’s a (partial) list of the things we came up with; not every game does every one of them, but having more seems to be better than having fewer, and some of them can be worked into any game:

  • Make failure interesting.
  • Make the rules about what the game is supposed to be about.
  • Reward the players for doing the things you want to see in the game.
  • Create mechanics that are win-win.
  • Add mechanics/rewards to the stuff players will do anyway.
  • Include rules or guidance for scene-framing.
  • Try to create a common vision/agenda for the game and the fiction among the players.

Here’s the audio link:

IPMM-28-Innovations-in-Modern-Games

And here are some of the topics touched on in the podcast:

2 Comments

Filed under Discussion, Podcast